Wednesday, July 30, 2008

"Dude, where's my gameplay?"

Do you remember when the first Super Mario Bros. came out for the NES, or when Street Fighter II: Champion Edition came out in the Arcades, or when Super Metroid came out on the SNES, and rocked the living daylights out of us and we actually didn't care that much how much a game was detailed back then?

If you're wondering where it went, look just outside a game developer's office, right next to the garbage bin, you'll see that once marvelous idea put to waste.

Now, you may be wondering why I'm trashing on next-gen games, but believe me, the extra effort put in put details isn't much worth it anymore, because even if you come bitching at me saying:

Hey asshole, you're trashing the wave of the future. You haven't tried those games out yet.
To be humble and honest, I really don't give a shit about what you say, because I grew up in the 90's, and you my friend, do not know shit of what you're talking about quality gaming. If you really want to know gaming glory, try and step back into the Atari 2600 days, where the simplest, 4-bit graphics were at it's peak, so fuck off if you don't know what you're talking about, and go crawl back to your cave or where ever you came from... Asshole. -_-

Sure, the textures weren't state-to-the-art back then, but as they say: "Better textures don't make a better game."

Street Fighter, Final Fantasy, Metal Gear Solid, Super Mario, Mortal Kombat, Sonic the Hedgehog, Tetris, Final Fight, Contra, Castlevania, Kid Icarus, The Legend of Zelda, Kirby, Samus and tons and tons of great games/characters came before all this new-gen thing you call "best gaming ever."

The End.

Wednesday, July 23, 2008

The annoying things in life


You know, in my lifetime, I've been through the good and the bad. If you say that you've been through Hell, just imagine being in my fucking shoes, making life hard as it is already.

There are those who say that they're better than everyone at anything, which are complete assholes. You've got people who say that meat is murder and would give pets the same rights as humans, which are tree-hugging assholes.
You've got those who say that same-sex marriage is a sin, and would beat it out of their children to be normal living people of society, which are religious assholes. You've got those who think they deserve an apology after a horrific event, like slavery which happened about 400 years ago, which are cocky assholes.

And lastly, every other type of asshole that you can think of, post it as a comment.

Now, I may have gone a bit far on the "cocky asshole" part, but as I can say to you, racism isn't cool, as uncool as being a pedophile or being a cruel motherfucker to animals or even to humans.

From my experience online, which it could be Facebook, MySpace or whatever, you don't need to act like this or you'll be already on my blacklist.

It has to do how society acts up, or you'd be already packing, trying to find a better place to live in with better neighbors. Pobody's nerfect, right? If we were, we'd be robots, not human.

Sorry, guys.

I've been away too long, and I don't know if I'll continue on. Maybe I'll try to update it like I used to, back in the good ol' days.

Saturday, March 29, 2008

Biggest coding flaw in video game history

As much as coding goes so that your "Moods" application doesn't get hacked and it could be switched by a friend to "Gay" or "Emo", having a rich coding so that bugs can't be exploited to serve as a player's advantage and reach new heights, this coding flaw belongs to a video game in the 8-bit generation, and to what game you may ask, the one and only "Mega Man 3" by Capcom.

For the people in the Western Hemisphere at the time to understand and to be familiarized, they switched it from "Rock Man 3" which is for the gamers who live in Japan.

Now, as a start in Mega Man 2, balanced jumping were in both versions, but not in the USA version of it's sequel.

If you walk around in a robot master's stage and jump in specific areas, you might see Mega Man jump as if Crash, Mega Man's dog, was utterly useless, which occurs to me if he injected his legs with hydraulics, jumping to places unreachable in the Japanese version.

Second of all, as we know now that Mega Man has some kind of hydraulics in his legs to jump to new heights, you can actually avoid a restart of a robot master's level by using Mega Man's "hydraulics" and keep jumping like so, hearing the "pit death" sound, making the level silent of music until he reaches the boss's lair.

And as a final flaw of coding, if you've defeated Shadow Man and acquire his Shadow Blades, you can access your third and final special weapon, which is the "Crash Jet" and you can fill up and use without defeating Needle Man.

I think that the Mega Man development team over at Capcom were actually too busy making the game and not checking if there were any flaws in the game.

Friday, February 08, 2008

Samurai Shodown Arcade Introductions

This is an Arcade introduction of a fun samurai game called 'Samurai Shodown' in which 'shodown' is 'engrish' which was poorly translated from Japanese to English.

Thursday, January 31, 2008

Mortal Kombat Arcade Introductions

This is my second introduction video but for the well-known but controversial versus fighting game called Mortal Kombat.

Saturday, January 19, 2008

Street Fighter Arcade Introductions

For the first time in my life, I actually did something else rather than upload a video of me playing a game. Thanks to 2econd2tage, he told me to change how I make videos and that he told me that other YouTubers as well only do gameplay videos which is repetitive.



Enjoy. :)